Chaos Destruction by RedefineFX Information
Craft Blockbuster Real-Time VFX in Unreal Engine 5.4
with Chaos & Niagara Fluids, Learn How to Destroy Anything, and Become a Highly-Skilled VFX Artist
Expand your VFX skillset with real-time destruction simulations directly inside Unreal Engine 5. Level up your reel, cinematic, or short film. The course is ultra beginner-friendly, teaching you fundamental concepts and slowly introducing more advanced setups. Included are many unique FX which are exclusive to this course. Chaos Destruction by RedefineFX is the only complete Chaos Destruction course on the market today, covering every main feature in-depth, and taking you from an absolute beginner to an advanced level at creating breathtaking real-time destruction effects at an astonishing level of detail previously only possible in traditional 3D software.
What You’ll Learn In Chaos Destruction by RedefineFX?
Chapter 1: Introduction to Chaos Destruction
- Intro, Hardware, Optimization, Recommendations
- Setting up UE Project
- Intro to Chaos
- Intro to Damage
- Intro to Selections
- Intro to Clustering
- Intro to Materials
- Intro to Fracture Types
- Intro to Fields
- Summary of Chapter
Chapter 2: Chaos Destruction Projects
- Axe Slash Scene Prep
- Importing character, setting up sequencer
- Fracturing the wall into multiple levels, interactive selections
- TinyGeo tool, Optimizing and Activating Destruction
- Animating gradual destruction
- Adding detail, tweaking force field
- Linking Niagara & Chaos
- Adding dust with Niagara Fluids
- Improving dust simulation, Chaos data interface settings
- Lighting & overall presentation of effect
- Axe slash energy particles
- Superhero Landing scene prep
- Radial fracture
- Clustering, Flatten, Auto Cluster
- Landing destruction
- Taking care of jittering pieces
- Adding smoke
- Character energy trail
- Ground destruction scene prep
- Custom fracture
Chapter 3: Chaos & Niagara Fluids: Blockbuster VFX
- Ground cracks, animating force field
- Making our Niagara VFX template
- Chaos destruction settings in-depth
- Laser Blast
- Creating a damaged ground asset
- Gravity Magic Part 01
- Gravity Magic Part 02 Smoke
- Pulse weapon
- Brick fracture & Grout
- Combining wood & concrete within one simulation
- Statue Explosion Part 01 – scene prep
- Statue Explosion Part 02 – fracturing
- Statue Explosion Part 03 – explosion
- Statue Explosion Part 04 – dust trails
- Statue Explosion Part 05 – ground dust
- Statue Explosion Part 06 – debris mesh particles
- Statue Explosion Part 07 – final improvements, lighting
Chapter 4: Beyond the Basics
- Mesh Fracture Part 01 – Intro & Logo Cutout
- Mesh Fracture Part 02 – Scatter Geo for Unique & Irregular Detail
- Wood Fracture using Noise & Recompute Normals
- Magnet Cluster – add edge detail fractures
- Rising from underground
- Gradual destruction activation
- Rockfall
- Dirt explosion alternative
- Axe slash (wood version)
- Caching Niagara Fluids
- Caching Chaos Destruction
- Rendering with Path Tracer
- Retiming & Bullet-time
- Optimization tips for faster simulations
- Attach geometry to destruction
- UVs, Materials, and adding fracture detail
- Combine fractures with GeoMerge
- Niagara laser beam FX
- Circular laser beam FX
Chapter 5: Bonus Lessons
- Carpet bombing part 01 – user parameter to move emitter
- Carpet bombing part 02 – collision & location event handler
- Carpet bombing part 03 – Niagara data channels
- Carpet bombing part 04 – adding emissive particles / light renderer
- Office destruction part 01 – dealing with many objects in Chaos (desk, office supplies)
- Office destruction part 02 – fracturing & optimization
More courses from the same author: Jesse Pitela
Salepage: Chaos Destruction by RedefineFX – Jesse Pitela