Chapter 3: Creating and Controlling Materials with Redshift in C4D Information
Chapter 3: Creating and Controlling Materials with Redshift in C4D is designed to build a solid foundation in using Redshift with Cinema 4D for creating high-quality, realistic 3D materials.
An Interactive Redshift, C4D, and Mental Health Workshop for Beginners
What You’ll Learn In Chapter 3: Creating and Controlling Materials with Redshift in C4D?
- Learn Node Editor Workflow
- Understanding the RS Standard Material
- Create Photorealistic Materials
- Metals, Plastics, Cloth, Glass
- Hair
- Perfect Imperfections
- PBR
- Procedural
- Decals
- Car Paint
- SSS
- Bump, Displacement
- Thin Film
- UV Basics
- Resources
More courses from the same author: Derek Kirk
Salepage: Chapter 3: Creating and Controlling Materials with Redshift in C4D – Derek Kirk