COMPLETE Stylized Character Tutorial – Fred Arsenault
90+ Hours of Real-Time Content + Optional Project Files
Take your stylized character art to the next level with this fully detailed, start-to-finish tutorial series. Built from nearly a decade of AAA game industry experience, this course shows you exactly how a professional character artist creates a game-ready stylized character from scratch.
Software Used:
- ZBrush
- Maya / Blender (workflow is adaptable to either)
- Substance Painter
- Marmoset Toolbag
- Photoshop
Who This Is For:
- Intermediate to advanced 3D character artists
- Stylized artists wanting a full pipeline overview
- Portfolio builders looking for a proven workflow
- Students, indie devs, and professionals ready to push their quality further
What You’ll Learn In COMPLETE Stylized Character Tutorial
- Concept to Final Model – Follow the full process from initial blockout to a fully polished, textured 3D character.
- Stylized Sculpting in ZBrush – Learn how to design appealing proportions, expressive forms, hair, and stylized details.
- Retopology & UV Mapping – Create efficient, clean game topology and professional UVs.
- Texturing with PBR Spec/Gloss – Learn how to hand-paint and material author with precision in Substance Painter.
- Rendering in Marmoset Toolbag – Set up beautiful, stylized lighting and materials to present your model professionally.
- Pro Tips & Industry Insights – Get practical advice and time-saving workflows used in real-world production.
More courses from the same author: Fred Arsenault
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