Mastering Motion Information
Mastering Motion by Howard Wimshurst is a comprehensive course designed to elevate animators from amateur to professional in 2D animation.
The course to take you from amateur to professional in 2D Animation
COURSE REQUIREMENTS
These are more like recommendations. No one will be turned away, but following these recommendations will help you to get the most out of the course.
Animation Software
- This course does not teach software. Sometimes you might need to adapt your approach if you don’t have TVPaint.
- The best software to use with this course is TVPaint (because that’s what I use), but other inferior software will be sufficient. These are mostly frame by frame principles.
- My pipeline after the animation phase includes Adobe Photoshop (for backgrounds), After effects (for compositing) and Premiere (for sound and final edit). There will be times in the course where I show you how I use these extra software.
A Working Graphics Tablet
- You are expected to have a working graphics tablet. Any will do.
Basic Drawing Ability
- These Basic drawing fundamentals are taught in my previous course. We also have a refresher seminar inside Mastering Motion to help you remember.
Understand the 12 Principles
- A rudimentary understanding is helpful to get the most out of the lessons. there is a refresher seminar inside Mastering Motion to help you remember
What You’ll Learn In Mastering Motion?
MASTERING DRAWING
Strengthen your ability to draw from observation and from imagination. Drawing is an inseparable part of high level frame by frame animation.
This chapter teaches you to:
- Design better characters for your animation
- Draw with more confidence
- Draw with more energy
- Draw your concepts faster
MASTERING ANIMATION
5 NEW SPECIAL ANIMATION PRINCIPLES to enhance your animation beyond the 12 we established in my Getting Started course. Learn these principles with easy-to-follow exercises step by step. Whether you plan to work in Anime or western animation studios, these make your animations:
- “faster” more energetic animations
- More visually interesting
- More dynamic
- Unique to this course
REFERENCE PROCESS
Reference footage is a crucial process in creating a convincing piece of animation. In this section, I show my step-by-step process for finding, creating and interpreting reference footage. After this unit you will know how to:
- Obtain the best reference footage
- Creatively capture references
- Extract the best poses
- Re-time keyframes to look dynamic and powerful
- Ascend the 3 levels of interpreting reference footage
+ It’s a great way to adopt another animator’s style – for those learning to work in studios.
HAND-DRAWN CAMERA MOVEMENT
Exercises and demos which gradually increase in complexity. These will guide you through to mastery of this tough animation technique. Your animations will have more depth and dimension to them. It will feel like you can move anywhere in your scene. This course includes:
- Learn the 8 principles of 3D parallax
- Construct dynamic action scenes from any angle
- Characters feel like they are moving in 3D space
- Source files to explore
- Assignments of gradually increasing difficulty
COMBAT CHOREOGRAPHY
One of the most popular subjects is also one of the toughest to master. This chapter will provide a full package of resources so that you can:
- Create an action scene of your own from scratch
- Freely improvise movement of the human body
- Boost the energy and flow of your choreography
- Have plenty of ideas for action scenes
CHARACTER ANIMATION
Create a character animation scene from concept to finished render – with practical exercises set to help you learn. Beyond the technicalities, this is in-depth with how to create a great character acting performance. You will learn how to:
- Act out your reference footage
- Shooting and interpreting
- Lip sync and character expressions
- Cel shade and colour fill
- Environment painting and animation
- The full workflow from concept to final render
- Acting performance Deep Dive
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