Niagara Fluids Immersion by RedefineFX Information
Craft Mind-Blowing Real-Time VFX Simulations
with Niagara Fluids in Unreal Engine 5.4, Acquire a Cutting-Edge Skillset & Become an In-Demand VFX Artist
Attract the attention of studios and create real-time, high-quality volumetric simulations to be used in AAA cinematics, or just add some volume fog to an Archviz project and delight your client. The possibilities are endless. The course is ultra beginner-friendly, teaching you fundamental concepts and slowly introducing more advanced setups. Included are many unique FX which are exclusive to this course. Niagara Fluids Immersion is the only complete Niagara Fluids course on the market today, covering every main feature in-depth, and taking you from an absolute beginner to an advanced level at creating breathtaking volumetric and particle effects.
What You’ll Learn In Niagara Fluids Immersion by RedefineFX?
Chapter 1: Introduction to Niagara Particles
- Intro, Hardware, Optimization, Recommendations
- Setting up UE Project
- Intro to Niagara Particles Part 1
- Intro to Niagara Particles Part 2
- Content Examples Hallway
- Niagara Fluids Templates
Chapter 2: Introduction to Niagara Fluids
- Intro to Niagara Fluids Part 1
- Intro to Niagara Fluids Part 2
- Intro to Niagara Fluids Part 3
- Volumetric Lighting & Our Blank Level Setup
- Ground Fog & Using Particles as a Source
- Light Scattering, Light Channels, and Tips for Realistic Clouds
- Decompression Air Vents
- User Parameters, Sequencer, Animating Niagara FX to Start/Stop
- Caching Simulations
Chapter 3: Projects
- Small Fire
- Turbulence Tricks for Detailed Simulations
- Wispy Smoke & Ink in Water
- Large Fire & Custom Fire Shader Gradients
- Car on Fire & Creating Our Own Niagara Template
- Adding Embers
- Meteors
- Raining Missiles
- Starship Rocket Launch
- Rotor Wash
- Shockwaves
- Airplane Engine on Fire
- Tree on Fire
- Flipbooks with Niagara Baker
- Drifting Car
- Burnout
- Oppenheimer
- Arctic Flare
- 2D Gas Simulations Part 1
- 2D Gas Simulations Part 2
Chapter 4: Beyond the Basics
- Emitting from Animated Character
- Emitting from Third Person Character
- Emitting from Parts of Character
- Ways of Coloring Smoke Deep Dive
- Secrets to Detailed & Realistic Explosions
- Rendering with Path Tracer
- Increasing Resolution at Render Time Only
- Third Person Flamethrower Part 1 – replacing character, adding weapon
- Third Person Flamethrower Part 2 – niagara setup, attaching FX to character
- Third Person Flamethrower Part 3 – triggering FX with Blueprints
- Third Person Flamethrower Part 4 – interactive lighting when firing
Chapter 5: Liquid Simulations
- 2D Liquid Simulations
- Shallow Water Simulations
- Intro to FLIP 3D Liquid Simulations
- Water Drift & Third Person Character Water Interaction
- Water in a Landscape + Water Shader Settings
- Beach Waves
- Ruins Flood
- River
- Course Outro + Teaser of What’s Next
More courses from the same author: Jesse Pitela
Salepage: Niagara Fluids Immersion by RedefineFX – Jesse Pitela