Niagara Motion by RedefineFX Information
Start Creating High-End Real-Time Particle Simulations
with Niagara in Unreal Engine 5 & Become a Highly Skilled Real-Time VFX Artist even if you’re a complete beginner!
Push the limits of what’s possible with Unreal Engine’s Niagara, Niagara Fluids, and Chaos Physics, and craft beautiful visuals all in real-time. Blow your clients away with speed of output, instant visual feedback & zero simulation time. Setup eye-candy liquid, destruction, and physics simulations. Follow Jesse along step by step, progress through original project-based lessons that gradually increase in complexity and acquire a cutting-edge skillset not taught elsewhere. Go from absolute beginner to an advanced level at creating breathtaking real-time visuals at an astonishing level of detail previously only possible in traditional 3D software.
What You’ll Learn In Niagara Motion by RedefineFX?
Chapter 1: Intro & Project Setup
- Intro, Hardware, Optimization, Recommendations
- Our definition of Motion Design
- Setting up UE Project
- Enabling Plugins
- Downloading Assets
Chapter 2: Intro to Niagara Particles for Motion Design
- Why Learn Niagara for Motion Design
- Intro to Niagara for Absolute Beginners Part 1
- Intro to Niagara Part 2
- Intro to Niagara Part 3
- Curl Particles Part 1
- Curl Particles Part 2
- Creating a “Cloner & Effector” with Niagara
Chapter 3: Niagara Physics Particles
- Migrating from Content Examples
- Particle Attraction Part 1
- Particle Attraction Part 2
- Form Logo with Particles
- Introduction to Niagara Parameters & Attributes
- Spring Force & Color by Speed Part 1
- Spring Force & Color by Speed Part 2
- Color by Scale
- Spawn from Texture
- Multiple Meshes
- Multiple Meshes Example #2
- Dynamically Changing Materials Part 1
- Dynamically Changing Materials Part 2
Chapter 4: Niagara Liquid Simulations
- Intro to Liquid Simulations for Motion Design
- Liquid Colored by Speed Part 1
- Liquid Colored by Speed Part 2
- Multicolor Liquid
- Lava
- Liquid Playground (Attraction & Repulsive Forces)
- Audio-Reactive Liquid Part 1
- Audio-Reactive Liquid Part 2
- Audio-Reactive Liquid Part 3
Chapter 5: Niagara Character FX for Motion Design
- Character FX Intro Part 1
- Character FX Intro Part 2
- Ghost Particles Part 1
- Ghost Particles Part 2
- Particles Follow Character
- Emitting Liquid from Character
- Emitting Bubbles from Skeletal Mesh
Chapter 6: Chaos for Motion Design
- Intro to Chaos Destruction for Motion Design
- Head Slice
- Voxelize Part 1
- Voxelize Part 2
- Slash
- Explode & Retime
More courses from the same author: Jesse Pitela
Salepage: Niagara Motion by RedefineFX – Jesse Pitela