RTX On – Brandon Clements
RTX On is a mograph course geared towards motion graphics artists who want to push the limits of what is possible in Unreal Engine 4 and Unreal Engine 5. Our focus for this course is to squeeze the most quality out of real time raytracing while educating our participants on runtime optimizations. This course is suitable for Unreal Engine beginners and will cover topics such as Blueprints, Sequencer, Lighting, RTX Optimizations, GPU Lightmass, and more.
What You’ll Learn In RTX On
Introduction
- Course Introduction
- Introduction to source control
- Cloning LFS repo
- GPU lightmass explanation
- GPU lightmass insstallation
- GPU lightmass lighting
- GPU lightmass reflections
Chapter 1
- Setting up real-time raytracing
- Importing from blender
- Lighting
- Glass lighting
- Real-time raytracing optimizations
- Render movie pipeline
- Final tweaks
Chapter 2
- Intro to creating titles
- Sequencer
- Actor blueprints
- Passing in pamameters
- Finishing more shots
- Materials
- Lighting
- Widget blueprints and game modes
- Final render
- Posst production
Chapter 3
- Intro runtiome app
- Materials
- Lighting
- Blueprint lighting part 01
- Blueprint lighting part 02
- Blueprint lighting part 03
- First person
- Optimization settings
- Intro to arcade scene
- Mixing raytracing and rasterization for atmosphere part 1
- Mixing raytracing and rasterization for atmosphere part 2
- Anti-aliasing
- UE5 lumen raytracing
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