The Ultimate Introduction to V-Ray 6 For Cinema 4d Information
The Ultimate Introduction to V-Ray 6 For Cinema 4D is a course aimed at providing a thorough understanding of V-Ray 6 within the Cinema 4D environment.
It’s917 minutes of on-demand videos in 90 lessons, covering everything about V-Ray for Cinema 4d, including lighting, materials, cameras, rendering, etc.
We’ve been working on this course for the past 3 months. Every single minute of every single video is planned and thought for, you get the top-notch quality you’ve come to expect from MographPlus.
We’ll keep the course updated at least for a year after the initial launch, even though we tend to keep our course updated for much longer.
What You’ll Learn In The Ultimate Introduction to V-Ray 6 For Cinema 4d?
Chapter 1: Introduction
We start off the course by introducing V-Ray for Cinema 4d, where to find different V-Ray tools and functions, and walk you through the general workflow to get your job done with V-Ray. As we are working with ACES throughout the course, we take a look at how to set up ACES in V-Ray for Cinema 4d here before getting back to it in detail in the rendering section of the course.
Chapter 2: Lighting
The next section of the course is all about lighting, you learn about the fundamentals of lighting and different lighting techniques while learning about the vast and unique lighting tools that V-Ray offers.
We learn about Area Lights, Mesh and IES lights, Dome Light and image-based lighting.
We talk about V-Ray Sun and Sky and procedural clouds. You learn how to approach interior and exterior lighting in V-Ray for Cinema 4d.
We get to know Light Mix, an interactive lighting tool to adjust the color and intensity of your lights in a Realtime fashion during or after the render.
We learn about the amazing volumetric effects in V-Ray, including Environment Fog and Aerial Perspective.
Chapter 3: Global Illumination
In section 3, we talk about Global illumination or indirect lighting, first we learn how light rays work in real world and how V-Ray Simulates the same behavior using GI, then we start learning about different GI engines in V-Ray like brute force and light cache. We learn how to use these engines in different lighting scenarios to produce the most realistic lighting possible, the pros and cons of each one and where to use them.
We also learn how to render flicker-free object animations with GI.
And finally we talk about generating realistic caustics in V-Ray for Cinema 4d.
Chapter 4: Materials
In the next section of the V-Ray 5 Masterclass, we start discussing V-Ray materials and maps. Not only you learn about all the specific V-Ray materials, but after watching this section, you will be equipped with the core shading fundamentals and cutting-edge techniques in shader development.
First, we learn about the powerful V-Ray Material which is capable of creating all sorts of materials, there are 7 dedicated in-depth lessons covering that material.
Then we discover bump and displacement mapping in V-Ray.
You also learn how to createrealistic human skin shader using V-Ray material.
We talk about the dedicated subsurface scattering or FastSSS2 material in V-Ray.
V-Ray Hair Next will be covered in detail, it’s an easy to use, yet powerful shader…
After that I will introduce you to a new simplified approach to shader creation, I will show you how to create some of the daily shaders like plastic, fabrics, wood, concrete, metals and so on.
We’ll be covering the robust Car Paint and Blend materials as well…
Then we learn about two-sided, light material, curvature and dirt maps, distance map, multisubtex, triplanar, UVW Randomizer and much more.
At the end of this section, we learn how to use V-Ray Decal to project and mask materials.
Hopefully after watching this section, you should be very comfortable developing complex shaders in V-Ray.
Chapter 5: Camera
Then we learn all about cameras, camera types, depth of field, motion blur and everything that relates to working with cameras in V-Ray.
First, we explore V-Ray Physical camera in depth, then we learn how to get Depth of field and Motion Blur, we learn about different camera types in V-Ray, lens effects, auto exposure and VR ready renders.
Chapter 6: Rendering
Section six of the course is all about rendering with V-Ray, we learn all about the fundamentals of image sampling and ray tracing with V-Ray.
Then we talk about ACES, a system to manage color in all levels of the production, I will give you an overall understanding of what ACES is and does, how to set it up properly in V-Ray for Cinema 4d, Then I share a few examples comparing ACES and the default color manger and show you why ACES is just way better, and finally how to deal with ACES-managed renders in post.
Then we talk about GPU and Hybrid Rendering in depth and how to properly use V-Ray GPU as a production proven render engine.
We cover V-Ray Frame Buffer (VFB), there is a lot to learn, it’s a world on its own that allows you to relight, composite, color correct and compare your renders without the need for an external post processing app.
We also cover Nvidia’s real-time AI denoiser, Intel Open Image Denoise and V-Ray native powerful denoiser in-depth with a lot of comparative examples. We learn how to denoise still frames and animations.
After that, we dive deep into the subject of Render elements. What are the render elements that V-Ray offers and what each one contains and how to save them out correctly to use in post, and finally compositing render elements in fusion will be covered, both the famous back to beauty composite with the beauty render elements and the light mix composite for relighting purposes in post.
The rest of the render settings will be explained as well in a few videos.
Chapter 7: Miscellaneous (77 min)
In the next section, we take a closer look at a few miscellaneous topics, like V-Ray Enmesh, V-Ray Fur, V-Ray Clipper, V-Ray Particles, object properties and V-Ray Proxy.
We also learn about Volume Grid, I show you all the steps you need to render OpenVDB and other volume formats in V-Ray and how to render amazing and realistic clouds, fire, smoke and explosions using V-Ray.
I’ll also teach you how to render cinema 4d’s Pyro Simulations with V-Ray.
Chapter 8: What’s New in V-Ray 6.1
In this update, we cover all the new features added in V-Ray 6.1.
There are 10 new videos, 75 minutes of new content covering features like Chaos Scatter, V-Ray Toon, Light Decay, User Data Nodes, How to Read Mograph and Field colors, Resumable Rendering, VFB Improvements and Viewport Interactive Rendering, V-Ray Profiler, the new procedural clouds’ contrails system and the amazing Cylindrical Decal.
Chapter 9: What’s New in V-Ray 6.2
In this update, we cover all the new features added in V-Ray 6.2.
There are 10 new videos, 45 minutes of new content covering features like switch material,the new V-Ray environment, importing V-Ray scene files as native Cinema 4d objects, shading, lighting and camera improvements, stereoscopic 3d rendering, chromatic aberration, the new workflow for rendering cinema 4d pyro simulations, OSL material and much more.
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