Teaches Game Design and Theory Information
Learn the art and science of game design with Will Wright, the mind behind SimCity and The Sims. In this game design class, Will teaches you how to create games that empower players and unleash their imagination. You’ll develop a tool set for understanding player psychology, as well as learn Will’s approach to generating and pitching ideas, prototyping, playtesting, and building a community.
What you’ll learn
- The Fundamentals of Game Design
- Generating Game Concepts
- Early Prototyping
- The Relationship Between Story and Games
- Exploring Player Psychology
- Design Player-Centered Experiences
- Develop a Game Language
- Designing a Visual Aesthetic
- Game Mechanics
- Game Demo: Morey
- Iteration and Scoping
- Prototyping Case Study: Proxi
- Playtesting
- Designing a Sound Aesthetic
- Pitching Ideas
- Game Demo: Flooded Market
- Choosing and Understanding Your Platform
- System Design
- Leadership and Collaboration
- The Future of Game Design
- Final Thoughts
About Author
Will Wright is a game designer and entrepreneur who is best known for creating a number of popular and influential video games. He was born on January 20, 1960, in Atlanta, Georgia, and developed an interest in computers and game design at an early age. In 1989, he founded Maxis Software, a game development company that went on to create several groundbreaking simulation games, including SimCity, The Sims, and Spore.
Wright’s games are known for their innovative gameplay mechanics, open-ended design, and attention to detail. They have been widely praised for their ability to engage and entertain players of all ages and backgrounds. Wright has received numerous awards and accolades for his work, including induction into the Academy of Interactive Arts and Sciences Hall of Fame in 2002. He has also been involved in various philanthropic and educational initiatives, such as the Stupid Fun Club and the entertainment technology program at the University of Southern California.
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