3D Computer Graphics Using Blender 2.80 Information
3D Computer Graphics Using Blender 2.80: Modelling Methods, Principles & Practice” by Robert Burke is designed to introduce and explain Blender’s modeling tools for new and intermediate users.
Learn to create 3D models in Blender 2.80
Update: New Appendix 5 – Interface changes between Blender 2.8, Blender 2.9 and Blender 3.0 the few small changes you need to know so the book can be followed in Blender 2.9 and Blender 3.0
Pages: 522
Illustrations: 937
Format: .pdf
This book takes a new or intermediate user and give them a reference that explains what Blenders modelling tools do. Following the reference chapters are a range of simple to intermediate practical exercises, explained in detail and illustrated with step by step images as the models progress. This isn’t just a click this button to achieve a result book, but explains both the design intent, and the reasoning behind why and how the chosen tools are used. The final aim of the book is to give the reader a solid foundation in the principles of modelling with Blender and build their knowledge and experience to be confident in the construction of their own 3D models.
The practical guidance uses two main projects to demonstrate the use of the various tools, a basic low‑poly house and a detailed Spiral Staircase. The projects follow through the various reference chapters of the book, so as you progress through the book, you learn about Materials, Textures, Lighting, Rendering and Animation. The introductory chapters to Materials,Textures, Lighting, Rendering and Animation gives a brief outline to their principals and are then demonstrated by applying them to the models you have created.
What You’ll Learn In 3D Computer Graphics Using Blender 2.80?
- Chapter 1: Basic Concepts of 3D Computer Modelling
- Chapter 2: Getting Started With Blender 2.80
- Chapter 3: Working In Object Mode
- Chapter 4: Mesh Modelling In Edit Mode
- Chapter 5: Mesh Modelling – Practice
- Chapter 6 – Modelling With Curves, Surfaces & Text
- Chapter 7: Modelling With Curves – Practice
- Chapter 8: Modifiers – Reference
- Chapter 9: Modifiers – Practice
- Chapter 10: Materials – Introduction
- Chapter 11: Image Textures – Introduction
- Chapter 12: Lighting & the World– Introduction
- Chapter 13 Rendering & Output – Introduction
- Chapter 14: Animation – Introduction
- Appendix 1: File Manager
- Appendix 2: Preferences Window
- Appendix 3: Add-ons
- Appendix 4: Links
- Appendix 5: Interface changes between Blender 2.8, Blender 2.9 and Blender 3.0
- Appendix 6: Change Log
- Appendix 7: Index
More courses from the same author: Robert Burke
Salepage: 3D Computer Graphics Using Blender 2.80 – Modelling Methods, Principles & Practice – Robert Burke