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$299.00 Original price was: $299.00.$60.00Current price is: $60.00.
⇒ Delivery: 24 hours
Learn the basics of 3D & how to create stunning artworks using Blender & Photoshop.
Taught By: Walid Feghali
Walid is a Swedish Concept artist, Composer, Pilot, CEO & Co-Founder of Evenant. He creates art and music for feature films and games, with placements in campaigns like Sicario, Warcraft, Starcraft 2, Call of Duty, and more.
3D is such an amazing tool to use for Concept Art and Illustration. I’ve been using it for my professional artworks and illustrations for over a decade now and I just love this workflow. I wanted to share my knowledge with other artists, so I decided to create this course – 3D for Artists.
You get great Perspective, Lighting, and Compositions, and the interactivity makes it so much fun. The sky is really the limit!
And the best part? Blender is a completely free and open-source 3D software!
So in this highly awaited self-paced online course, 3D For Artists I’ll teach you everything you need to know as an absolute beginner in 3D to confidently and quickly use Blender for your art – all the way from the first steps of navigating, modeling & texturing assets to setting up lighting, epic scene layouts, and rendering.
Finally, we’ll even paint over our renders at the end to create stunning artworks. So let’s begin this awesome journey through the world of 3D for art!
Module 1: Intro to 3D and Blender
In this first module, we will learn the very basics of Blender and 3D overall, how texture maps work, navigation around in Blender, basic modeling and sculpting, and so on. Just to dip your feet in the water and set you up for the upcoming modules.
Module 2: Asset Creation and Our First Scene
Here we will create our very first and simple interior scene with some ancient pillars, we’ll experiment with lighting, texturing, cameras, and volumetric fog.
Module 3: Epic Landscape Creation
This is where you’ll learn about outdoors scenes – we’ll create really cool mountains, rocks, go deeper into the Shader Editor and texturing, creating God Rays, how to turn a scene into night, making fire, water, and lots of stuff. We’ll also work with some characters and character assets, like creating a sword.
Module 4: Composition & Rendering
In Module 4, we’ll explore a different take on the scene we made in Module 3, and make it even more epic, and just prepare it for final rendering and paintover. All the final tweaks and composition exploration happen here, and we’ll look at rendering and render passes.
Module 5: 3D Paintover
In the final module here we will take what we made in Blender, throw it into Photoshop for some quick compositing and start painting over it for our final illustration, Shining Fjords. You’ll learn some cool techniques for taking away the “3D look” and making it look more artistic and painterly, so this is where we create our final illustration.
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